

Annoyingly they will also graffiti over your own paintings – which you quickly become protective of, being your own personal creations. Thankfully many of these hard-to-reach places yield further collectables and sketchbook pages, so it never feels too much of a frustration to be avoiding the bullies. If you venture far on foot they quickly pick-up your scent and take chase, so making use of rooftops, zip-lines and environmental objects as hiding places is constantly necessary. And jump between rooftops you must, as those pesky bullies are still gunning for you. You quickly find yourself jumping from rooftop to rooftop, covering the walls with paint in order to brighten up the city. Walking through the various side streets to view your various paintings is quite a unique experience – few other games let you personalize your in-game world to this extent.Īiming the dualshock pad definitely feels a bit tricky at first – being such a unique control scheme it doesn’t make much sense until you try it yourself – but it is pretty intuitive and soon becomes second nature. There is a more simplified cursor-based control method on offer, but it feels far more direct and creative to simply swish around your control pad as if it were a real brush. There are few designs to start off with, but this helps avoid one feeling overwhelmed as they learn the basics. As you traverse each location through Denska, you collect the missing sketchbook pages in order to fill up your arsenal of available patterns and objects to paint on walls. Lightbulbs throughout the town must be lit up by the power of your paint in order to banish areas of darkness that halt your progress. The majority of the game involves using your DualShock controller to aim paintbrush strokes, using any available walls or buildings as your canvas.
CONCRETE GENIE AGE RATING SERIES
He won’t be alone in his task to brighten things up with his paintings though, as his paintbrush can also bring to life a series of different elemental Genies, who not only help keep his paintbrush powered up with super paint, but also use their unique abilities to aid Ash overcome many obstacles.

Finding a spirit who seems powered by the paintings Ash has been producing, our protagonist is endowed with a magical paintbrush that he can use to creating living masterpieces across the city – with the ultimate aim of eliminating the dark thoughts and dread that has engulfed Denska. It is in this seemingly horrible dead-end that Ash finds the light that could save all of Denska. Regularly escaping these demons by diving into his imagination via his sketchbook, everything changes when the bullies get hold of him, scatter the pages of his art all over the town and trap him in a one-way gondola trip to the local haunted lighthouse. Taking on the role of local teen Ash, we see both his regretful memories of how nice his beloved Denska used to be, and also his current dilemma of being constantly bullied by the only other kids brave – or stupid – enough to still visit the area.

We find ourselves in the dilapidated port town of Denska once a thriving and happy tourist destination, that is until an oil tanker spill signaled a chain of events and negative emotion that saw most of the population move away, and what little remained of the town fell into a state of doom and disrepair. Those three key themes hardly seem to fit together naturally, but thankfully, somehow PixelOpus manage to bring all of these different elements together to form a beautiful – albeit brief – whole in only their second-ever game, Concrete Genie. We want to make a game that explores the scarring psychological events that drive bullies, the potential positive effects of graffiti in areas of urban decay, and magical Genies.

This game must have been a tricky proposition to pitch to Sony.
